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Shooter is a ship in Battle Bay. This ship has more red slots than any other ship, making it able to deal very much damage.

Before the 4.0 update, this ship received its talents from Bhurt and Mortimer.

Base stats[edit | edit source]

Basic stats
Defence Speed Max Speed Ship Agility Turret Agility
0 DMG 0.92 1.5 60° 70°
Health stat
Level Health Cost
1 1950 HP
50 7800 HP

The 4.0 update made significant differences to ship stats. Below are the stats before the 4.0 update.

MK Health Defence Speed Ship Agility Turret Agility
1 650 HP 0 DMG 1.08 (Max: 1.38) 34.7° (Max: 71.3° at all MKs) 32.5° (Max: 77° at all MKs)
2 800 HP 5 DMG 0.89 (Max: 1.38) 28.7° 29°
3 1100 HP 10 DMG 0.78 (Max: 1.42) 24.3° 26°
4 1500 HP 15 DMG 0.74 (Max: 1.42) 21.3° 24.5°
5 2300 HP 20 DMG 0.7 (Max: 1.46) 20.4° 23.5°
6 3000 HP 25 DMG 0.69 (Max: 1.46) 19.9° 23°
7 3600 HP 30 DMG 0.7 (Max: 1.5) 20.4° 23.5°

Slots and slot points[edit | edit source]

Red slots Blue slots
8 8 8 8 8 4 4 4

Patch history[edit | edit source]

  • 2.4 Update - June 29, 2017: MK7 added.
  • 2.6 Update - November 14, 2017:
    • MK1 Red Slots: 2 → 3
    • MK1 Red Slot Points: 2 → 3
    • MK1 Health: 500 HP → 650 HP
    • MK2 Blue Slots: 1 → 2
    • MK2 Blue Slot Points: 1 → 2
    • MK2 Health: 700 HP → 800 HP
    • MK4 unlock level: 22 → 21
    • MK5 unlock level: 29 → 30
    • MK6 unlock level: 39 → 40

Strategies[edit | edit source]

There are some roles a Shooter can play:

Offensive role:

Shooters have lots of weapon slots. This allows them to keep up a steady stream of damage output even with weapons that have long cooldowns. Weapons with short cooldowns, such as Cannon, generally don't work well with MK4 or higher Shooters, even though Cannon has a high DPS. This is because the cooldown is so short that you aren't utilizing the large number of weapon slots the ship has. For example, if a MK4 Shooter equipped four Cannons, each Cannon would cooldown faster than you could cycle through them. You are better off equipping only one Cannon, and then three other weapons with long cooldowns so that you can use the Cannon while your heavier weapons are reloading.

Diversity is key to building a strong Shooter loadout. Since Shooters are a team's primary damage dealers, it is essential that they are able to inflict that damage no matter the situation. For instance, if the main engagement is occurring under a low obstacle, a Shooter with three different mortars will be virtually disabled. Typically, a Shooter will want at least one Cannon-type weapon (or other weapon that shoots a projectile straight forward), at least one Mortar-type weapon (anything from the mortar family or the Fire Bomb), and at least one Torpedo-type weapon. This allows a Shooter to be useful in any engagement scenario.

For blue items, the best options are usually shields, Turbos, or Bandages. Turbos are practically required in order to dodge torpedo and mortar fire, since Shooters are very slow without them. Bandages are useful when there are no Fixers on your team, and shields work well in boosting durability. Gear Lube and Rudder generally aren't necessary because most combat for Shooters take place at long distances where a slow turret or ship rotation isn't too detrimental. A Shooter is a mostly offensive-type ship, so players should take advantage of that.

Gallery[edit | edit source]

Note: Needs MK1, MK2, MK3, MK6, and MK7 slots images (before 4.0 update).