Shooter

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Shooter
SHIP CANNON 6.png
Descriptor The King of Firepower

Shooter is a ship in Battle Bay. This ship has more red slots than any other ship, making it able to deal very much damage.

Before the 4.0 update, this ship received its talents from Bhurt and Mortimer.

Base stats[edit | edit source]

Basic stats
Defence Speed Max speed Ship agility Turret agility
0 DMG 0.92 1.5 60° 70°
Health stat
Level Health Cost
1 1950 HP 0
2 2069 HP 32,000 gold
3 2189 HP 49,000 gold
4 2308 HP 79,000 gold
5 2428 HP 119,000 gold
6 2547 HP 164,000 gold
7 2666 HP 207,000 gold
8 2786 HP 244,000 gold
9 2905 HP 271,000 gold
10 3024 HP 287,000 gold
11 3144 HP 295,000 gold
12 3263 HP 299,000 gold
13 3383 HP 304,000 gold
14 3502 HP 318,000 gold
15 3621 HP 344,000 gold
16 3741 HP 383,000 gold
17 3860 HP 433,000 gold
18 3980 HP 492,000 gold
19 4099 HP 552,000 gold
20 4218 HP 608,000 gold
21 4338 HP 655,000 gold
22 4457 HP 692,000 gold
23 4577 HP 718,000 gold
24 4696 HP 740,000 gold
25 4815 HP 755,000 gold
26 4935 HP 780,000 gold
27 5054 HP 810,000 gold
28 5173 HP 855,000 gold
29 5293 HP 915,000 gold
30 5412 HP 980,000 gold
31 5532 HP 1,050,000 gold
32 5651 HP 1,130,000 gold
33 5770 HP 1,190,000 gold
34 5890 HP 1,250,000 gold
35 6009 HP 1,290,000 gold
36 6129 HP 1,330,000 gold
37 6248 HP 1,360,000 gold
38 6367 HP 1,390,000 gold
39 6487 HP 1,430,000 gold
40 6606 HP 1,480,000 gold
41 6726 HP 1,540,000 gold
42 6845 HP 1,620,000 gold
43 6964 HP 1,700,000 gold
44 7084 HP 1,780,000 gold
45 7203 HP 1,870,000 gold
46 7322 HP 1,940,000 gold
47 7442 HP 2,000,000 gold
48 7561 HP 2,100,000 gold
49 7681 HP 2,150,000 gold
50 7800 HP 2,200,000 gold

The 4.0 update made significant changes to ship stats. Below are the stats before the 4.0 update.

MK Health Defence Speed Ship agility Turret agility
1 650 HP 0 DMG 1.08 (Max: 1.38) 34.7° (Max: 71.3° at all MKs) 32.5° (Max: 77° at all MKs)
2 800 HP 5 DMG 0.89 (Max: 1.38) 28.7° 29°
3 1100 HP 10 DMG 0.78 (Max: 1.42) 24.3° 26°
4 1500 HP 15 DMG 0.74 (Max: 1.42) 21.3° 24.5°
5 2300 HP 20 DMG 0.7 (Max: 1.46) 20.4° 23.5°
6 3000 HP 25 DMG 0.69 (Max: 1.46) 19.9° 23°
7 3600 HP 30 DMG 0.7 (Max: 1.5) 20.4° 23.5°

Slots and slot points[edit | edit source]

Red slots Blue slots
8 8 8 8 8 4 4 4

Patch history[edit | edit source]

  • 2.4 Update - June 29, 2017: MK7 added.
  • 2.6 Update - November 14, 2017:
    • MK1 red slots: 2 → 3
    • MK1 red slot points: 2 → 3
    • MK1 health: 500 HP → 650 HP
    • MK2 blue slots: 1 → 2
    • MK2 blue slot points: 1 → 2
    • MK2 health: 700 HP → 800 HP
    • MK4 unlock level: 22 → 21
    • MK5 unlock level: 29 → 30
    • MK6 unlock level: 39 → 40

Strategies[edit | edit source]

There are some roles a Shooter can play:

Offensive role:

Shooters have lots of weapon slots. This allows them to keep up a steady stream of damage output even with weapons that have long cooldowns. Weapons with short cooldowns, such as Cannon, generally don't work well with MK4 or higher Shooters, even though Cannon has a high DPS. This is because the cooldown is so short that you aren't utilizing the large number of weapon slots the ship has. For example, if a MK4 Shooter equipped four Cannons, each Cannon would cooldown faster than you could cycle through them. You are better off equipping only one Cannon, and then three other weapons with long cooldowns so that you can use the Cannon while your heavier weapons are reloading.

Diversity is key to building a strong Shooter loadout. Since Shooters are a team's primary damage dealers, it is essential that they are able to inflict that damage no matter the situation. For instance, if the main engagement is occurring under a low obstacle, a Shooter with three different mortars will be virtually disabled. Typically, a Shooter will want at least one Cannon-type weapon (or other weapon that shoots a projectile straight forward), at least one Mortar-type weapon (anything from the mortar family or the Fire Bomb), and at least one Torpedo-type weapon. This allows a Shooter to be useful in any engagement scenario.

For blue items, the best options are usually shields, Turbos, or Bandages. Turbos are practically required in order to dodge torpedo and mortar fire, since Shooters are very slow without them. Bandages are useful when there are no Fixers on your team, and shields work well in boosting durability. Gear Lube and Rudder generally aren't necessary because most combat for Shooters take place at long distances where a slow turret or ship rotation isn't too detrimental. A Shooter is a mostly offensive-type ship, so players should take advantage of that.

Gallery[edit | edit source]

Note: Needs MK1, MK2, MK3, MK6, and MK7 slots images (before 4.0 update).