Railgun

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Railgun
RailgunItem.png
Stats
Slot Red2.png
Cooldown 22.2s
Projectile Speed 44
Description The ultimate weapon in terms of damage per hit. Reloading takes a while though, so try not to miss.

Railgun is a point damage weapon that deals more damage than any other point damage weapon, but has a very long cooldown. In addition, the Railgun's damage decreases as the user gets closer to the target, with the exception of Tesla Shields which always take full damage.

Before the 4.0 update, it received a majority of its talents from Dr. Buzzkill's talent tree.

Perks[edit | edit source]

The following perks are exclusive to Railgun:

Railgun Damage
Uncommon +3%
Rare +5%
Epic +8%
Railgun Cooldown
Uncommon -2.5%
Rare -3%
Epic -4%

The following event perks are exclusive to Railgun:

"Shock" Railgun Damage
Uncommon +3% more damage, +10% chance to stun the target
Rare +5% more damage, +15% chance to stun the target
Epic +8% more damage, +?% chance to stun the target
Legendary +8% more damage, +25% chance to stun the target
Event Introduced In Total Mayhem - June 1 - 4, 2018
"Shock" Railgun Cooldown
Uncommon -?% to cooldown, +?% chance to stun the target
Rare -?% to cooldown, +?% chance to stun the target
Epic -?% to cooldown, +?% chance to stun the target
Legendary -8% to cooldown, +25% chance to stun the target
Event Introduced In Railgun Saturday - December 29 - 31, 2018
"Frost" Railgun Cooldown
Uncommon -?% to cooldown, +?% more damage to slowed enemies
Rare -?% to cooldown, +?% more damage to slowed enemies
Epic -?% to cooldown, +?% more damage to slowed enemies
Legendary -8% to cooldown, +10% more damage to slowed enemies
Event Introduced In Railgun 4v4 - April 29 (12:00 UTC) - May 2 (12:00 UTC), 2019

Training info[edit | edit source]

Level Captain level Captain xp Training time Training time (VIP) Sugar Talent
1 4 15 xp 3min 2min 24s 8500 Damage boost for Railgun. 5% more damage.
2 4 Damage boost for Railgun. 5% more damage.
3 5 50 xp 1h 48min 21,500 Railgun has shorter reload time. -5% to cooldown.
4 7 Damage boost for Railgun. 5% more damage.
5 9 400 xp 8h 6h 24min 33,000 Damage boost for Railgun. 5% more damage.
6 11 700 xp 12h 9h 36min 62,000 Damage boost for Railgun. 5% more damage.
7 13 900 xp 16h 12h 48min 74,000 Damage boost for Railgun. 5% more damage.
8 15 Damage boost for Railgun. 5% more damage.
9 15 1300 xp 1d 19h 12min 170,000 Railgun has shorter reload time. -5% to cooldown.
10 15 2100 xp 1d 15h 1d 7h 12min 207,000 Damage boost for Railgun. 5% more damage.
11 15 2300 xp 1d 18h 1d 9h 36min 310,000 Damage boost for Railgun. 5% more damage.
12 15 2400 xp 1d 20h 1d 11h 12min 445,000 Damage boost for Railgun. 5% more damage.
13 15 2500 xp 1d 22h 1d 12h 48min 485,000 Damage boost for Railgun. 5% more damage.
14 15 2600 xp 2d 1d 14h 24min 620,000 Railgun has shorter reload time. -5% to cooldown.
15 15 2800 xp 2d 4h 1d 17h 36min 860,000 Damage boost for Railgun. 5% more damage.
16 15 3000 xp 2d 8h 1d 20h 48min 940,000 Damage boost for Railgun. 5% more damage.
17 15 3200 xp 2d 12h 2d 1,115,000 Damage boost for Railgun. 5% more damage.
18 15 3500 xp 2d 16h 2d 3h 12min 1,500,000 Damage boost for Railgun. 5% more damage.
19 15 3700 xp 2d 20h 2d 6h 24min 1,645,000 Railgun has shorter reload time. -5% to cooldown.
20 15 3900 xp 3d 2d 9h 36min 1,850,000 Damage boost for Railgun. 5% more damage.
Total Damage +80%, cooldown -20%

Patch history[edit | edit source]

  • 2.0 Update - March ?, 2017: Railgun now has a minimum range to deal 100% damage. The damage % decreases as the enemy is closer to you.
  • ? update: Projectile speed: 40 → 44.

Strategies[edit | edit source]

Advantages and disadvantages

The Railgun is a high-cooldown 2-slot point weapon that just obliterates any ship in its way. However, in return, the Railgun has the longest cooldown of all items in Battle Bay. The thing that is the second (and third) biggest downside to this item? Decreased damage at point-blank range, and the fact it only fires straight. A shot wasted, a shot down the drain. Early on, it is best recommended to NOT use it altogether. Here are some reasons why:

  • First off, Dr. Buzzkill isn't there.
  • Second, the long cooldown, as well as the high limitation for all weapon slots on ALL ships.
  • Thirdly, most players do like to fight far, but many, MANY enemies will try to engage in close combat, so it's not worth your fire.
  • Lastly, you (before 2.6) aren't able to pair it with ANYTHING at all, so a MK1 strategy with a Railgun? DOWN THE GARBAGE BIN AND INTO THE DUMP.
  • Useless at point-blank combat.

Okay, those are some downsides. But never mind. Now it's time to look at some advantages:

  • The high amount of damage. The Railgun, even at common rarities, can be powerful when used correctly.
  • Point damage, so no mortar stressing for Speeder and Enforcer builds. You might not be an Explosive Cannon, with its splash damage, but you deal enough damage to get at least a few kills.
  • VERY, VERY effective at long range.

Overview:

The Railgun is the best overall weapon in terms of Damage Per Second. In return, however, it has the highest cooldown, and should not be used on Fixers. However, later on, Dr. Buzzkill has talents that increase the damage of the Railgun, to make every hit hurt A LOT, and even talents that reduce the cooldown (only very, very, later on). Honestly, a Railgun-Cannon combo work well, because of the Cannon's short cooldown, you are able to dish out damage, even while your Railgun is on cooldown.

Gallery[edit | edit source]