|Description||Fires a volley of violently explosive missiles. What more could you possibly want from a weapon?|
Missile Launcher is an area damage weapon that launches 3 to 5 missiles, with the majority of its talents coming from Blastian's talent tree. It fires in arcs similar to mortars, but rather than projecting a single area it projects several smaller areas that diverge the further it is aimed. The Missile Launcher also fires relatively faster than mortars, especially in close range.
Perks[edit | edit source]
Missile Launcher does not have any exclusive perks.
Patch History[edit | edit source]
- July 14, 2017: Cooldown: 11.1s → 12.8s, +20% flight time.
Strategies[edit | edit source]
Missile Launcher does not have any exclusive perks, so it is advised to equip the weapon exclusive damage perks as it increases the damage of all weapons equipped to the ship, including the Missile Launcher. The damage of the Missile Launcher is greatly subjected to the increased projectiles talent from Blastian's talent tree, adding up to 2 extra missiles to the volley. Given the long range of the weapon, it can be used to harass enemies at long range, but be aware that the spread of the weapon will spread the damage over an area rather than a concentrated point, and its long cooldown will leave you open if you decide to move into close range. Where the Missile Launcher really shines is hitting in close range, the spread of the missiles is reduced and with practice a single target can be hit with multiple missiles for devastating damage. Because of its fast projectile speed, it is a viable alternative to mortars for hitting Speeders and fast moving Enforcers. However, be aware that a Missile Launcher is not an effective idea for long range sneakerstrikes. Also, it is almost useless in point blank range. If you're planning to hit a Defender with high defense, be aware that a Defender can resist missile fire. The most vulnerable targets are low-HP Shooters. Fixers, however, are not recommended targets.