Missile Launcher

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Missile Launcher
Missile LauncherItem.png
Stats
Slot Red2.png
Cooldown 12.8s
Range 30
Projectiles 5
Radius 1.5
Spread 10°
Description Fires a volley of violently explosive missiles. What more could you possibly want from a weapon?

Missile Launcher is an area damage weapon that launches 5 missiles. It fires in arcs similar to mortars, but rather than projecting a single area it projects several smaller areas that diverge the further it is aimed. Missile Launcher also fires relatively faster than mortars, especially in close range.

Before the 4.0 update, it received a majority of its talents from Blastian's talent tree.

Perks[edit | edit source]

The following perk is applicable to all missiles:

Missile Damage
Uncommon +3%
Rare +5%
Epic +8%

The following event perks are applicable to all missiles:

"Reach" Missile Damage
Uncommon +3% more damage, +?% more range
Rare +5% more damage, +?% more range
Epic +8% more damage, +?% more range
Legendary +8% more damage, +12% more range
Event Introduced In Total Mayhem - June 1 - 4, 2018
"Quickshot" Missile Damage
Uncommon +?% more damage, -?% to cooldown
Rare +?% more damage, -?% to cooldown
Epic +?% more damage, -?% to cooldown
Legendary +8% more damage, -5% to cooldown
Event Introduced In CTF Blitz - September 19 - 22, 2018
"Speedy" Missile Damage
Uncommon +?% more damage, +?% projectile speed
Rare +?% more damage, +?% projectile speed
Epic +?% more damage, +?% projectile speed
Legendary +8% more damage, +13% projectile speed
Event Introduced In Missile Mischief - March 22 (08:00 UTC) - 24 (12:00 UTC), 2019

The following event perk is exclusive to Missile Launcher:

"Reach" Missile Cooldown
Uncommon -?% to cooldown, +?% more range
Rare -?% to cooldown, +?% more range
Epic -?% to cooldown, +?% more range
Legendary -4% to cooldown, +12% more range
Event Introduced In Missile Saturday - December 22 - 24, 2018

Training info[edit | edit source]

Level Captain level Captain xp Training time Training time (VIP) Sugar Talent
1 4 15 xp 3min 2min 24s 8500 Damage boost for Missile Launcher. 5% more damage.
2 4 25 xp 15min 12min 12,500 Increases Missile Launcher range by 1.
3 4 40 xp 30min 24min 17,500 Missile Launcher has shorter reload time. -5% to cooldown.
4 6 100 xp 2h 1h 36min 22,500 Damage boost for Missile Launcher. 5% more damage.
5 7 200 xp 4h 3h 12min 22,500 Damage boost for Missile Launcher. 2% more damage.
6 9 400 xp 8h 6h 24min 33,000 Damage boost for Missile Launcher. 5% more damage.
7 10 600 xp 10h 8h 47,000 Damage boost for Missile Launcher. 2% more damage.
8 12 800 xp 14h 11h 12min 71,000 Damage boost for Missile Launcher. 5% more damage.
9 13 900 xp 16h 12h 48min 74,000 Missile Launcher has shorter reload time. -5% to cooldown.
10 15 1100 xp 20h 16h 98,000 Damage boost for Missile Launcher. 2% more damage.
11 15 1300 xp 1d 19h 12min 170,000 Damage boost for Missile Launcher. 2% more damage.
12 15 2100 xp 1d 14h 1d 6h 24min 196,000 Damage boost for Missile Launcher. 5% more damage.
13 15 2200 xp 1d 16h 1d 8h 216,000 Damage boost for Missile Launcher. 5% more damage.
14 15 2200 xp 1d 17h 1d 8h 48min 248,000 Missile Launcher has shorter reload time. -5% to cooldown.
15 15 2300 xp 1d 19h 1d 10h 24min 385,000 Damage boost for Missile Launcher. 2% more damage.
16 15 2400 xp 1d 20h 1d 11h 12min 445,000 Damage boost for Missile Launcher. 2% more damage.
17 15 2500 xp 1d 22h 1d 12h 48min 485,000 Increases Missile Launcher range by 2.
18 15 2600 xp 2d 1d 14h 24min 620,000 Damage boost for Missile Launcher. 5% more damage.
19 15 2700 xp 2d 2h 1d 16h 750,000 Damage boost for Missile Launcher. 2% more damage.
20 15 2900 xp 2d 6h 1d 19h 12min 920,000 Damage boost for Missile Launcher. 5% more damage.
21 15 3000 xp 2d 8h 1d 20h 48min 940,000 Damage boost for Missile Launcher. 5% more damage.
22 15 3200 xp 2d 12h 2d 1,115,000 Missile Launcher has shorter reload time. -5% to cooldown.
23 15 Damage boost for Missile Launcher. 2% more damage.
24 15 Damage boost for Missile Launcher. 5% more damage.
25 15 Damage boost for Missile Launcher. 5% more damage.
26 15 3900 xp 3d 2d 9h 36min 1,850,000 Damage boost for Missile Launcher. 5% more damage.
Total Damage +76%, cooldown -20%, range +3.

Patch history[edit | edit source]

Strategies[edit | edit source]

It is advised to equip the Missile Launcher exclusive damage perks. Given the long range of the weapon, it can be used to harass enemies at long range, but be aware that the spread of the weapon will spread the damage over an area rather than a concentrated point, and its long cooldown will leave you open if you decide to move into close range. Where the Missile Launcher really shines is hitting in close range, the spread of the missiles is reduced and with practice a single target can be hit with multiple missiles for devastating damage. Because of its fast projectile speed, it is a viable alternative to mortars for hitting Speeders and fast moving Enforcers. However, be aware that a Missile Launcher is not an effective idea for long range sneakerstrikes. Also, it is almost useless in point blank range. If you're planning to hit a Defender with high defense, be aware that a Defender can resist missile fire. The most vulnerable targets are low-HP Shooters. Fixers, however, are not recommended targets.

Gallery[edit | edit source]