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|Description||Drops a sneaky explosive surprise for your enemies to stumble into.|
Mine is a red slot item that lobs a mine into the water. It receives a majority of its talents from Blastian. Four seconds after it contacts the water, the mine will become active and will detonate when an enemy ship comes within range. A mine will remain on field for 1 minute and 30 seconds before self-detonation. Mines deal extremely high damage for 1 red slot point items - more damage than most 2 red slot point items. There is no way to differentiate between friendly and unfriendly mines.
Perks[edit | edit source]
The following perk is exclusive to Mine:
The following event perk is exclusive to Mine:
|"Quickshot" Mine Damage|
|Uncommon||+5% more damage, -2% to cooldown|
|Rare||+7.5% more damage, -?% to cooldown|
|Epic||+10% more damage, -6% to cooldown|
|Legendary||+10% more damage, -8% to cooldown|
|Event Introduced In||Total Mayhem - June 1 - 4, 2018|
Strategies[edit | edit source]
Since mines have to be 'tripped' by the enemy, their high damage is mainly used as a deterrent.
The effectiveness of mines is hugely determined on how well they are placed.
However, there are two main types of Mine users:
1. The blockader
A blockader will use mines in a way that they are clearly visible to the enemy. This in turn makes enemies choose other paths to avoid the mines or very carefully move through a deadly minefield. Blockaders tend to block entire entrances and exits to make assaults tougher. Blockaders should carry many mines, such as 2 to 3, as well as a balanced weapon in case direct combat is needed.
2. The backstabber A backstabbing miner is someone who puts mines in enemy blind spots and excels in using mines for raw damage. Backstabbers usually have a preferred strategy. Fixers, for example, hide them in repair boxes. Shooters tend to use Napalm to cover their mines, making for a deadly surprise for anyone who chooses to go through it. Speeders tend to sneakily flank and lob mines directly behind unsuspecting enemies.