MK1 is unlocked at captain level 6 for 10,000 gold, MK2 is unlocked at captain level 10 for 750,000 gold, MK3 is unlocked at captain level 17 for 412,500 gold, MK4 is unlocked at captain level 22 for 1,425,000 gold, MK5 is unlocked at captain level 28 for 3,200,000 gold, MK6 is unlocked at captain level 39 for ? gold, and MK7 is unlocked at captain level 48 for ? gold.
Ingame Description[edit | edit source]
With a great balance between damage, defence and speed, Enforcer is the Jack of all trades. Easily the most agile war machine in the Bay. Superior turret speed and acceleration make this ship particularly effective in short range battles.
Float like a feather, sting like a bee.
Base Stats[edit | edit source]
|MK||Health||Defence||Speed||Ship Agility||Turret Agility|
|1||600 HP||0 DMG||0.99 (Max: 1.3)||41.6° (Max: 71.3° at all levels)||47° (Max: 77° at all levels)|
|2||780 HP||0 DMG||0.88 (Max: 1.3)||36.9°||44.5°|
|3||1300 HP||0 DMG||0.75 (Max: 1.34)||31.6°||40.6°|
|4||1580 HP||5 DMG||0.71 (Max: 1.34)||29.8°||39.6°|
|5||2110 HP||5 DMG||0.69 (Max: 1.38)||28.6°||38.7°|
|6||10 DMG||(Max: 1.38)|
|7||15 DMG||(Max: 1.42)|
Slots and Slot Points[edit | edit source]
Note: Needs MK1, MK3, MK6, and MK7 information.
Strategies[edit | edit source]
There are different ranks that an Enforcer can play:
Because the Enforcer tends to be an offensive-type ship, you need to equip Grenade Launchers, because these ships can be useful when used correctly. Also, if you want to go incinerate an enemy target, Flare Gun, Napalm Launcher, or even Fire Bombs work well with this role. Also, it is recommended to equip one torpedo related item (Swift Torpedo, Big Torpedo, or if you want to go rogue, equip Triple Torpedo if you want to "Spread" Damage!). Also, it is recommended to equip at least one high damage weapon (Like the Big Berta, the infamous Mine, or the long-dreaded Railgun.) However, the weapons mentioned above should only be used on MK6 or higher Enforcers. For blue items, use either a big shield and a turbo. An enforcer is very slow without turbo. Also, use big shield because it will keep your HP stable. For yellow items, use either Overboost, Frost Blaster, Nitro, or even Tesla Bolt.
If you want to go defensive, do so at your own risk. These ships might have high HP, but low defense makes it risky to perform this role. The Enforcer has 2 blue item slots. However, because it is risky, this tactic should only be used if your Enforcer is MK6 or above. For red items, equip mostly area-related weapons, but this isn't always effective. Defensive Enforcers are easy to hit, so this isn't a very effective strategy. Also, unless the blue items are shields, this role should not be demonstrated. The yellow items should be Tesla Shields and Overboost.
This is like the defensive, but only slower. Tank-role Enforcers tend to have high health... but are typically slow. An Enforcer has SUPER GOOD Special Attack and defense. Go ahead. Start using at least one point damage weapon, use some area weapons, and even add one torpedo item! When needed, start up with Tesla Shields and for speed boosts, use Nitro and Overboost. For more health and defense, train Brock. He will grant you more defense. For more health, equip shields. For more speed, train Swift. She will grant you extra speed so your Enforcer isn't so slow when performing this role.
Like Speeders, fast-moving Enforcers are VERY useful for this rank. However, be aware that Miners MUST have at least one point-class/incendiary-class weapon (Flare Guns, Blast Cannons, Explosive Cannon, Sniper Cannon, or even the classic Cannon work very well with this role), (Special Note: only one of these are required. By MK6, an Enforcer can only fit three weapons. Also the Cannon doesn't work very well, because you aren't utilizing your weapons correctly.), one torpedo-related item (Triple torpedoes generally work well with this role), and one Mortar-class weapon (Long Range Mortar, Standard Mortar, Ballpark Mortar, or if you want to have super OP damage, use Big Berta!). Unfortunately, most miners don't have any shields. To solve this problem, you need to equip at least one shield. THEN you can do the turbo.
Like the Speeder, the Enforcer is one of the best ships for this role. What they mostly do is use their fast speed to dart around a slower ship to evade enemy fire, or pack into groups and fire at enemies. They also use their yellow items to stun or slow down enemy ships. Also, if the enemies are in a group, the Supportive Enforcer's role is to divide the group so they can destroy the most vulnerable ships (Like Fixers and Speeders), and then kill down the other ships, slowly, one by one. Also, they can help deal damage to enemy ships.
Gallery[edit | edit source]
Note: Needs MK7 photo.